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Reactor


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Introduction

Finally have all fueling ingredients to start your reactor? Great!
Head up to Recipes and start crafting on all needed blocks for your own reactor!


Next > Thermal


Multiblock Structure

Reactor

Materials

To build a Thorium Reactor like shown below in Construction, you need the following blocks:

61x Reactor Casing Recipe
31x Reactor Glass Recipe
4x Reactor Valve Recipe
2x Graphite Moderator Recipe
1x Reactor Rod Controller Recipe
1x Reactor Controller Recipe
1x Reactor Core Recipe

Construction

Click the buttons below to cycle between the construction steps!


Description

Basic foundation is a 5x5 floor made out of Reactor Casing.


Allowed sizes

Click the buttons below to cycle between the allowed sizes!


Usage

Enabling the reactor

After you have finally built up your reactor, click on its Reactor Controller to activate the multiblock structure! The activation is indicated by green particles around the multiblock and the controller should have turned on! Otherwise, check your structure again to see if it fits the conditions in Multiblock Structure.


Controlling

Finally you can open your reactor interface by clicking on the controller again!
Here you can see all future statistics for your reactor and turbine as temp, fuel, status, time, speed, generation and much more!
Dont forget to open the left and right side to get all types of information!


Fuel it up

To fuel up your reactor in any way (item, fluid) you will need to configure the reactor valves.
For that, equip your Configurator and right-click on the valves to set them to your desired mode.
Use some kind of pipes/cables to firstly fuel your molten salt though the Fluid Input valve mode in the reactor!
Any size of reactor does atleast need 8.000mB of molten salt to not end up in a scram shutdown!

After that, fuel it up with enriched uranium through the Item Input valve mode.
For that you need to open the reactor interface and change the FUEL LOAD value and confirm it with SET.
You will see that the in the valves stored enriched uranium will be consumed by the reactor.
The rod grid in the interface should come up in green after some time!

Its very important that you fill up the reactor with atleast 8.000mB molten salt before you fuel it with enriched uranium!
Otherwise the massive chain reaction will emit huge amounts of radiation!


First startup

After you have filled up the reactor with molten salt and fueled it with enriched uranium, try a startup! Increase your ROD INSERT value depending on your fuel level. For the first run set it to some save/secure value, e.g. 70%. This will make sure, that the reactor will run at 30% of its current maximum capability!

Its important that you pay attention to the Reactor Load value after you started the reactor,
it should stay at or under 100%. When reaching states over 105% it gets damaged!
Damaging a reactor is obviously a bad idea, don't do it! Don't try it! Never!
Its decreasing the reachable temperature, fluid conversion rate, and even lets radiation escape.
A damaged reactor cannot be repaired! Luckily, a thorium reactor cannot explode!

Now simply click on START to activate the reactors physical chain reaction.
The reactor will now heat up to its maximum temperature defined by the current configuration!
Now you can modify the Reactor Load value to savely bring it to 100%. Remember that more uranium means more heat!
When it's heated up, switch from START to RUN! This change will let the reactor heat up the before fueled molten salt into its heated form.
The rate of that transformation is set at 1mB per 50°C each tick (1 sec = 20 ticks) beginning at 101°C with 2mB. So e.g. the reactor will generate 20mB/t at 1000°C!

Secondary, a depleted uranium pellet is being spit out each 12 hours of active reactor running time! Make sure, that such can be extracted though valves in Item Output mode.
Otherwise the molten salt conversion and temperature are decreasing drastically!
Pump out the heated molten salt through a valve in Fluid Output mode.

Always keep an eye on your reactor load! Alarm sounds appear when it gets too high or its scrammed!

Changes to this text may apply! As of 03.10.2023.